记录一下正在搞的东西
实例化静态网格体:可以大幅降低主线程的更新效率,如果渲染线程的instance做的不好,这个也能很好的降低渲染线程消耗
https://blog.csdn.net/ZJU_fish1996/article/details/108806360
https://blog.csdn.net/qq_29523119/article/details/123932029
https://www.jianshu.com/p/a086bd856634

FrameGraph:
https://logins.github.io/graphics/2021/05/31/RenderGraphs.html
https://levelup.gitconnected.com/organizing-gpu-work-with-directed-acyclic-graphs-f3fd5f2c2af3
https://zhuanlan.zhihu.com/p/384274011
https://www.gdcvault.com/play/1024612/FrameGraph-Extensible-Rendering-Architecture-in
https://www.gdcvault.com/play/1024656/Advanced-Graphics-Tech-Moving-to
https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Rendering/RenderDependencyGraph/